OASYS Player standard scheduling features

  • Schedule creation, insertion and appending – Schedules can be created in advance (without time limit), or "on the fly", with the only limitation being that the files have to be available on the Player machine a few seconds before playout of that file begins
  • Append without interruption – you can append a schedule to a running playlist without interruption, and playlists can be defined for any time period into the future
  • Event start and end timing – you can set events to start at a specific time or follow the prior event. You can repeat or loop and event, and you can set it to auto over-run or to end on the last frame.
  • Trim edits – you can set trim in and out positions for your video and all secondary events
  • Edit effects – you can fade audio in and out, and disolve, cut, wipe, roll and crawl graphics.
  • Transition effects between events (either file based or live) – you can cut, disolve, or choose from a range of effects to move between events
  • Update groups – you can update groups created and edited by off-line schedulers, either manually or automatically by using a watched folder
  • Save as template – you can save a finished schedule as a template to be used as a standard default
  • Save groups – you can save parts of your schedule to be re-used later or to be worked on by off-line schedulers
  • Save as event – you can save an event as an event file, which allows you to save all the details of a single event, including all the primary and secondary events, all the trim timings, all the transitions, and all the metadata. Inserting a saved event file into a schedule saves you having to create the effects again
  • Grouping/nesting – every event can be grouped, and every group can be nested. This allows you to create looping, group effects, and sub-schedules
  • Non-exisiting events – you can schedule events containing a non-existing event as a placeholder. When the event is ready, it automatically replaces the non-existing event, and re-calculates accurate timing.
  • Auto-schedule events – you can schedule events based on voting, or input from external systems, which allows you to interact with your audience
  • Live/VTR event insertion – you can mix and match file events with live events
  • Static event insertion – you can play idents with static files
  • Auto merge – you can automatically merge schedule files created off line
  • Auto append – you can automatically append new schedule files created off line
  • Fillers – you can have the system automatically fill small gaps in your schedule
  • Schedule from text file – you can create schedules by drag and drop from a text file
  • Multi-channel filter – you can pre-set your storage and playout systems to only allow media for the correct channel to be seen and scheduled
  • Flexible secondary event scheduling – you can have secondary events start and stop at any time during a primary event, including time from start and time from end
  • Audio levelling – you can schedule audio level changes during an event to automatically change the levels of tracks that can then be mixed for broadcast, which allows you to do voice overs and cross fades.
  • Graphics insertion and positioning – you can schedule a single graphic with each event, and you can use the position editor to determine where on screen it will be displayed.